Table of Contents List of Exercises

Stop and Go

About:

'Stop and Go' is one of the ideal activities to have as part of a group culture. It is a good mix of structure and freedom. Students can use their whole body, their emotions and their creativity. Within the game, you can playfully use a wide range of development movements and skills, address particular social emotional skills, artistic facets and embodied spiritual experience.

'Stop and Go' can be used to have two or more classes meet together.

Purpose of this game:

This game and its sequence can be particularly useful to teachers to increase the amount of movement that students can do in a classroom and still maintain safety and order.

'Stop and Go' is a way to learn to hear and respond to particular signals for 'Stop' and 'Go/Start'.

The more that students can follow these signals, the more they can be free to enjoy fuller and more expressive movement.

By learning to stop, they are developing executive functions.

This game provides a way to interact with different tempos, dynamics, different music instruments and styles.

'Stop and Go' provides a practical way to practice using Resets.

'Stop and Go' also is a easy structure have a students be in a subgroup of musicians and a sub-group of movers who then work and coordinate together.

This game is really a way of building a musical movement culture. We learn how to be and play together with movement, with the drum, with play acting, with respecting limits, with respecting our fellow students.

Prerequisites:

Ready

Asleep


Directions:

Once students understand the framework of the game, then you can gradually incorporate more complex movements and scenarios

Remember to Acknowledge, Savor, Spot Weld and Celebrate Rules not Broken particularly: stopping at the stop signal, not pushing or shoving, staying the physical boundaries of the game!! The more w celebrate what is working, the more we get of it. (and the more we energize what is not working, the more we get of it!)



Start this game while students have more limited movement. They will have an easier time get back from their 'sympathic system' to 'ventral vagal/social engagment system'. As they are able to manage clean stops, then you can extend movement into the larger gross motor, full bodied movement.


Level 1: Stop and Go In Your Seat

This level is a safe contained way to get started. It gives the students a way to learn the form. They can practise stopping when then are not too energized in their movement. This level also gives teachers a sense of when the students are ready to move to the next level.

"When I play the music, I want you to shake your body. When the music stops, what should you do?"

"When the music stops, I want you to freeze".

You can set expectations of what is allowed and not allowed by using a puppet. Address voice sounds, bumping into the person next to you, getting up on furniture.

"Shake your hands". "Stop/(Freeeze)".


You can verbally 'Call the Stop' but, it is more powerful to 'Call the Stop' with just the music stopping and your non verbal gesture and face.


"Shake your shoulders". "Stop/(Freeeze)".

"Shake your right hand"

"Shake your left hand"

"Shake your right foot"

"Shake your left foot"


"Shake your right hand and your left foot". You can playfully introduce contralateral movements-great for coordination and brain development.

"Shake your knees"

"Shake your feet"

"Shake you elbows.

"Shake you head.

"Shake your face.

"What other body part can we shake?



Level 2: Stop and Go with Shakers

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This game compliments Shakers Around the Body

Review rules about tossing shakers, whether or not you are allowed to toss them, and if so how high. ( I recommend that students can toss them as part of the game and no higher than the top of their head.)

Hand out shakers to each student. Address if they are free to just warmup playing them or if they are to hold them in shakers asleep until the game starts. With some groups, it is more useful to have the students just start warming up and playing shakers when they receive them. Some groups it is seems more useful to stay 'asleep' until everyone has their shaker. Both ways are ok as alon at the expectaton is clear.

"When I play my 'Shaker', (or what ever instrument that I play-'Drum', 'Guitar', Violin ect..._ then you Shake your shaker.
"When I stop, you should.....?"
"Stop". Play at different tempos, volumes.

Glitches:

Level 2: Stop and Go In Your Seat- Student Led Using the Bells

This activity empowers a student to develop greater leadership and postivie authority. They also help to regulate class.

First model by having each student sitting on their mat. Get their attention by calling 'Hands Ready", Hands Asleep'."When I play the music, I want you to shake your 'shoulders'". "When the music stops, what should you do?"

"When the music stops, I want you to freeze".

You can further orient and set expectations of what is allowed and not allowed by using a puppet. By having the class move in their seat you constrain some of the dynamics that happen when students move their whole bodies around the room.

Play the bells for about 10 seconds.

Acknowledge what went right. Call a Celebration Rhythm.


Level 4: Stop and Go - StandingInFrontOfYourSeat

If students are in chairs or , show them that they can stand right in front of the irs chairs. If they are on personal mats, they can stand on the mat.

Shake body parts

Shake whole body

Hop up and down on two feet
Hop up and down on one foot
Turn in a circle Do a silly dance


Level 5: Stop and Go - Walking Around in the Space

Define where is 'in bounds' and 'out of bounds'. Sometimes if you have a large carpet inbounds is on the carpet. Some times I bring markers, such as cones, or particular colored mats.

Establish the rule that bumping into another student is against the rules.

Walk forwards

Walk slowly

Walk quickly

Walk backwards

Walk low

Walk tall

Walk fast

Glitches:


Level 6: Stop and Go - Respond To Specific Musical Cues

When the cello not slides down, students move toward the floor

When the cello not slides up, students move toward standing

When the cello plays pizzicato, students walk on their toes.

When the cello legato, students make sweeping movements.


Level 7: Stop and Go - Using Animal Movements

For this game, it is very useful to have an assistant be modeling each movement

Use creatures and characters and scenarios:

This allows for more creative, imaginative and expressive movement and allows you to do particular developmental movements in a fun, social way.

"This carpet just turned into a giant pond; you are a frog hopping."

You are a bear walking in the woods.

Giraffe eating leaves from the top of a tree.

Lizard Crawling (*Crawling)is a deepening important development mental movement which organized much brain function.

Developmental Movement Back or Belly on the floor Rocking side to side Flipping from front to the back

Elephants- with trunk, and make a trumpeting sound

You are a lion.

Unicorn

Horse

Butterfly

Snake

Mice

Mouse

Dog

Crab

Students can each name an animal and or type of movement.


Level 8: Stop and Go - Using Creative Dramatic Scenes

You are an Ice cream cone melting.

Your feet are stuck to the ground

You are in slow motion

Students have turned into mice; assistant or other adults have turned into hungary cats.

Students have turned into sweet kittens; assistant or other adults have turned into proud cat parents and give them a pat on the head.


Level 9: Stop and Go: Some Students Are The Musicians

[about using students for musicians]

Glitches:

Needs Met:

Safety- having a clear set of rules and boundaries, secure frame to move in.

Novelty- use novel movements

Connection- moving together, stopping and starting together.

Metaphor to Explore:

[?]Once they have the first hand experience of this process, how could this metaphorically relate to other aspects of their lives.

Extensions:

* The Game can be used as part of a Performance.

Balloon Conductor

Shakers in the Middle

Snow Globe

Seed Cycle Story

Celebration Dance